CAAT.Actor
Actors as buttons
A CAAT.Actor instance can behave as a button simply by invoking the method setAsButton( sprite_image, normal, over, press, disabled, on_click).
This methos instruments that this actor will set as its background image the suplied sprite_image and that its size will be set equivalent to a sprite_image's subimage. The normal, over, press, disabled are sprite_image's subimage indexes indicating which subimage to use under the buttons states described by the parameters.
The on_click parameter is a callback function that will be invoked upon button click. This function receives the button itself as parameter..
In this example, we're setting up a button and showing an alert upon click. We'll be using a common CAAT's template for this sample.
window.addEventListener( 'load', function() { CAAT.modules.initialization.init( 800, 100, '_c1', [ {id:'botones', url:'resource/botones.png'} ], __scene1 ); }, false); function __scene1(director) { // an image of 7 rows by 3 columns var ci= new CAAT.SpriteImage().initialize( director.getImage('botones'), 7, 3 ); var scene= director.createScene(); var b1= new CAAT.Actor().setAsButton( ci.getRef(), 0, 1, 2, 0, function(button) { alert('easy pressed'); } ). setLocation(0,0); var b2= new CAAT.Actor().setAsButton( ci.getRef(), 6, 7, 8, 6, function(button) { alert('start pressed'); } ). setLocation(1.5*ci.singleWidth, 0); scene.addChild( b1 ); scene.addChild( b2 ); }