CAAT.Path
Complex paths
This kind of path object, gives thorough control on path definition. It asumes new path segments can be added at any time.
Linear Path
To define a linear path, simply call the method setLinear on a CAAT.Path object instance. This method substitutes CAAT.LinearPath and is the preferred way of building paths.
var path= new CAAT.Path(). setLinear( x0,y0, x1,y1 );
Curve Path
To define a curve path, simply call either the method setQuadric(x0,y0, x1,y1, x2,y2) or setCubic( x0,y0, x1,y1, x2,y2, x3,y3) on a CAAT.Path object instance. This methods substitute CAAT.CurvePath and is the preferred way of building paths.
var path= new CAAT.Path(). setQuadric( x0,y0, x1,y1, x2,y2 ); var path2= new CAAT.Path(). setCubic( x0,y0, x1,y1, x2,y2, x3,y3 );
Complex Path
The procedure to define a complex path is to call beginPath() add segments to the path, and finally call either endPath() or closePath().
endPath will terminate adding segments, and closePath will add a final straight line segment to the very beginning point of the path.
Example
var p= new CAAT.Path(). beginPath(20,20). addCubicTo( 30,80, 90,30, 50,70, 'red' ). addQuadricTo( 80,60, 65,85, 'blue' ). addLineTo( 99,40, 'rgb(0,255,255)' ). endPath(). setInteractive(false);
The color parameters are optional, but since I want you to show the different path segments, i've included them. This block of code defines the following path:
This path does noe end with a call to closePath. By doing so, the result would be:
CAAT.Path objects have two interesting properties that other path types don't:
function setTranslation(offsetX,offsetY)
This method applies an extra displacement to the position calculated on
path at any given time. As we already saw, an actor's 0,0, position is
located at its top left corner. And by default an actor will traverse the
path by locating this top left corner over the path. This method gets handy
when we want in example, our Actor instances to traverse the path from its
center, and not the top left right. So by calling
setTranslation( actor.width/2, actor.height/2 )
on a CAAT.PathBehavior instance will solve that it.
function setAutoRotate( boolean )
This method will set the exact rotation angle needed to head from one point
in the path to the next one. A CAAT.PathBehavior target Actor should not
apply other rotations to make this method work properly.
The methods getBoundingBox, getLength, getPosition, getPositionFromLength, etc. will give its values by taking into account every path segment.